Showing posts with label Game Guide. Show all posts
Showing posts with label Game Guide. Show all posts

Wednesday, 27 January 2016

Resident Evil 0 HD Remaster - Fileophile Trophy / Achievement Guide



This is a complete guide to all of the files found in the Remaster of Resident Evil 0. The walkthrough was made with the PS4 HD version (released in 2016) but is also compatible with the other HD versions and the GameCube original. In the modern remakes, obtaining all files will trigger the Fileophile hidden Trophy/Achievement, which is required for the Platinum Trophy/Achievement.

We cannot guarantee that the walkthrough is spoiler-free, so we recommend that you have played through the whole game at least once before using our guide. We also do not hold your hand between files or tell you what to kill or use, when or how.

Some files require a key before you can enter the room they are found in. It is assumed that you would already have the relevant item in your inventory. Some files appear automatically after picking up an item so it is advised that you manage your inventory accordingly.

We have listed the files in the order that the game's File Menu lists them. This means that they are not necessarily in the order that you will discover them in-game, but makes it easier to work out which ones you've missed. The titles are not always identical in the Menu to when they are first collected, but these are only minor differences - for example, Player's Manual 2 has the extra subtitle "Character Switching" when you first obtain it.

We hope that our guide is useful to you. Please enjoy!

Files 1

Files 2

Files 3

Resident Evil 0 HD Remaster - Fileophile Trophy / Achievement Guide - Files 3



Old Photograph

In the room with the fishtank in the Laboratory, the file is discovered after picking up the Input Reg. Coil from the shelf.

Investigator's Report

In the Laboratory's Operating Room, the file is on the floor near the wall (we have circled this in red).

Leech Growth Records

In the Laboratory's Research Room, the file is on the corner of a table near a microscope (we have circled this in red).

Laboratory Manager's Diary

In the Laboratory Management Room, the file is on a chair by the computer (we have circled this in red).

B.O.W. Report

In the Laboratory's Breeding Room, the file on the floor by the cages (we have circled this on red).

About Battery Fluid

On the bed in the Treatment Plant's Dormitory Save Room (we have circled this in red).

Investigator's Report 2

In the Treatment Plant, on the upper level of the B6 Turbine Room, the file is in the hand of a corpse in the corner (we have circled this in red).

Treatment Plant Manager's Diary

In the Gondola Control Room of the Treatment Plant, the file is on the floor in a corner of the room (we have circled this in red).

Gate Operation Manual

In the Heliport, you will automatically receive this file at a certain point in the final battle. If you have collected all previous files, this will trigger the previously hidden Fileophile Trophy/Achievement.

Resident Evil 0 HD Remaster - Fileophile Trophy / Achievement Guide - Files 2



Notice To All Staff

In the Training Facility, this file is on the table in the upstairs study, accessed via the door on the left of the upper Hall.

Marcus' Diary 1

After solving the puzzle in the Training Facility's Chess Room and taking the Book Of Evil from the desk, this file will be found underneath.

Assistant Director's Diary

In the Training Facility, this is found on the table opposite the fireplace in the Moose Head Room.

About The Power Regulator

This is found on the floor near the exit door of the Dungeon Torture Chamber in the Training Facility.

A Verse Of Poetry

On a table in the Meeting Room accessed via the Clock Puzzle door on the upper right of the main Hall in the Training Facility.

Management Trainee's Diary

This is found on a table in the Bunk Bed Room in the Cells of the Training Facility (we have circled this in red).

Microfilm Image

To get this you must have both Microfilm A and B and insert them in the projector in the room accessed via the Clock Puzzle door on the lower floor of the main Hall in the Training Facility.

Inmates List

In the Cell Save Room Area in the Training Facility, the file is on the desk opposite the typewriter.

1st Investigation Unit Notes

In the Medical Examination Room of the Training Facility, the file is on the bed to the left of the cabinet (we have circled this on red).

Marcus' Diary 2

On the table with a vase in the Library Save Room of the Church.

Resident Evil 0 HD Remaster - Fileophile Trophy / Achievement Guide - Files 1



Player's Manual 1

This file is waiting for you from the start of the game in your File Menu.

Player's Manual 2

You automatically obtain this file when Rebecca agrees to team up with Billy.

Court Order For Transportation

Rebecca picks this up from the MP's vehicle in a cutscene at the start of the game. It can be accessed via the File Menu.

Hookshot Operator's Manual

You automatically get this file when you pick up the Hookshot at the rear of the Train.

Investigation Orders

On the Train, this is in Cabin 201 (the Save Room) on the bottom bunk of the bed.

Notice To Supervisors

On the Train, the File is downstairs in the Dining Car, on a small corner table with a vase of flowers on.

Passenger's Diary

On the Train, this is in Cabin 202, on the side table (we have circled this in red).

Brake Operation Manual

You get this automatically in the lead car on the Train when you set off the cutscene.

Note From Conductor

This is on the floor in the Conductor Room on the Train.

Regulations For Trainees

In the Conference Room in the Training Facility, the file is on the second row of desks on the left as you enter from the Hall (we have circled this in red).

Sunday, 8 November 2015

Resident Evil Revelations 2 - Gimmick Box Guide



This is a guide to all of the Gimmick Boxes hidden in Barry's Campaign of Resident Evil Revelations 2. We have included pictures of each one to assist you.

This walkthrough is NOT spoiler-free, so we recommend that you have played through the whole game at least once before using our guide. We also do not hold your hand between Boxes or tell you what to kill, when or how. Any times in our pictures are not necessarily representative of the time you will find the Box.

Some of the Boxes require you to have performed certain actions in previous Episodes, and in Episode 4 you can't collect them all in one run through.

The Boxes need to be opened to reveal the goodies inside. The first time you open a Box you will receive useful items such as Parts Boxes, Expansion Bags and high value gems. Subsequent openings can reveal almost any normal pick-ups: ammo, gems, herbs, bottles etc.

Only Natalia can open these Boxes. Move the circle until it glows yellow, then use the shoulder buttons to focus in on that spot. If it stays yellow you will hear a click and a lock will open. If it turns red at any point, re-adjust your circle until it turns yellow again. Some Boxes require you to do this multiple times. On a multi-lock Box, if you fail a lock, any locks that you successfully opened will still count.

Episode 1 - Penal Colony



1 - The box is in the Control Room of the Penal Colony.



2 - In the forest, follow the path though the trees.. The box is on the left just before you reach the clearing. at the end.

Episode 2 - Contemplation



1 - Go up the slope to the left of the Back Gate, before you go through, and open the wooden gate at the top. The box is to the left as you enter, next to fallen trees.



2 - Drop down into the building where you get the Back Gate Key. The box is on the left of the room.



3 - In the Fishing Village, head for the blue building near the beach with a Tower Emblem on the chimney. Natalia can crawl through a hole into the building to find the box ahead.



4 - Go up the stairs on the outside of the Wossek and follow the meal path around. The box is at the end.



5 - To get this box you need to kill Pedro as Claire and then pick up the drill in the Wossek as Barry. After the area with the large canopy and big blue doors you will find yourself in the area where Claire and Moira got separated from Neil. Go around the corridor and through the double doors. You will now be faced with stairs going up and down. Go all the way up to the top and drill the door open. Go inside the bathroom and jump across to the other building through the hole to the right. The box is to the left when you land.



6 - In the warehouse with the packing crates, the box is to the right of the shutter you use to leave.



7 - In the Operating Theatre guarded by Glasps, the box is to the right of the door that leads out to the electronic gate switch. Proceed with caution!



8 - In Claire's episode, Moira must unbar a door to the left of the drill door opposite the elevator in order for Natalia to be able to enter. The box is to the left of the room.



9 - Inside the Tower, before the climbing the stairs go around to the right, past a burning oil drum. The box is in this smaller room.

Episode 3 - Judgment



1 - In Claire's episode, Moira will unbar a door in the Sewers while Claire deals with a flame-throwing enemy. Before going through this door, jump across to a metal platform on the right and work your way around through an archway and drop down to use a valve handle. This will raise a gate out of the way. Then, as Barry, you will reach an area in the Sewers where Giant Whip Spiders will attack. Go down the stairs and left until you reach a semi-circular opening in the bottom of the wall with a Natalia box visible behind. Crouch down and walk through to open the box.



2 - After opening sluice gate No. 2, Barry must shoot a wooden barricade out of Natalia's way. This clears the path to the box.



3 - When you open the final gate in the sluice section, Natalia can return to the lower area where Barry was. Glasps protect this box in front of a pile of rubble in the centre of the area.



4 - When the path splits in two with a ladder either side, take the right ladder. A Glasp protects the box at the top.



5 - In the Quarry, send the Battery on the first conveyor belt and then use it to boost Natalia up to a tall platform to the right with a box at the top.

Episode 4 - Metamorphosis

In this episode you cannot get all the Gimmick Boxes in one playthrough. Claire's actions in her chapter determine if box 1 or 2 is obtainable in Barry's run through.



1 - In Claire's episode, don't use the sluice gate lever in Alex's control room. In Barry's episode, go down the ladder and up the other side. Natalia can crawl through a hole in a shipping container. Barry must shoot out the lock on another container to allow Natalia access to the box.



2 - In Claire's episode, do use the sluice gate lever in Alex's control room. In Barry's episode, you'll reach a building with a crawlspace into an office. The box is to the left when you enter.



3 - In the gas-filled chamber with a wooden platform in the middle, head for the single lit doorway with a minecart blocking the way. Moving this will reveal stairs to the left and an area with the box further on and to the right. You can open multiple locks on this box in one go if you are quick, but you will need to get some air up the stairs at some point.



4 - After using the Security Card Lv.1, there will be an open room containing two Revenants and a torture device. The box is also in here.



5 - After obtaining the Emblem Key, enter the room with the Grandfather Clock. The box is behind the desk to the left of the clock.

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