Sunday, 24 November 2013
Resident Evil Revelations - Raid Mode - General Advice
After 300+ hours of Revelations gameplay we have compiled a selection of general tips which are always useful when playing Raid Mode regardless of your character or skill level. As usual, we don't claim that this is an exhaustive list, but there are plenty of things we wish we'd known when we were at a low level, even as veterans of the 3DS version. We have mostly discovered these tips for ourselves, but a few have been adapted from ideas offered on various forums online. We hope that our tips are useful to you, whatever your goal. Happy gaming! :)
Learning to dodge is an invaluable skill best mastered early. With practice you will soon learn to pre-empt attacks based on the body language of your opponent.
Some enemies have instant kill attacks that are impossible or extremely difficult to avoid even if you have full health. The most fearsome is the Hunter instant kill. The first sign that a Hunter is thinking about this is when he stretches his arms high above his head. If you do not shoot him at this point and distract/kill him, he will follow this with a screech and a high leap which will instantly kill you when he connects with his claw. If you are lucky it can be avoided, especially against baby Hunters who have less reach. Other instant kills include the Scagdead chainsaw attack. Don't get too close to them as they can grab you in their mouth and grind you against their chainsaw arm until you die. Wall Blisters only have one attack, and it is an instant kill in solo mode (in multiplayer, a quick witted partner can save you by shooting it as soon as it grabs you). If they get close enough to grab you, they will toy with you for a few seconds before twisting you to death.
If you hear the screech of a Wall Blister and need a second to compose yourself, throw a grenade near you. The grenade may knock it off course or stun it before it gets to you, giving you a vital second to find and shoot it. If it grabs you, the grenade explosion can knock you free and save you from certain death. There is no guarantee, but any kind of grenade may help you in an emergency.
In a low health state, be particularly cautious around fist enemies and any creature that can grab you and trigger a controller input command on screen. For example, Ooze, Fenrir and Rachael can do massive damage if you don't shake them off fast enough.
On the Results screen, the Damage stat refers to how much damage has been done to you, not how much damage you have done to enemies. So the smaller the number, the better.
The amount of damage done to an enemy is the number which is displayed on screen for a split second when you attack them. An orange/red number is usually a critical hit, which is higher than a yellow or white number from the same enemy. Critical hits are normally the weak point of an enemy and are often in their head area.
Don't waste valuable ammo on Aculeozzo (puffer fish that usually drop a Weapon Case). They are heavily armoured so melee attack them instead. It may take a while, but they aren't likely to hurt you much.
If you are using Charge Shot on a weapon, don't begin to charge your shot at a loading point (eg in an elevator or at a ship's wheel door). We learnt this the hard way, your shot will automatically fire when the area has finished loading and usually hit the door in front of you.
BP Saving Tips
Fully charge your physical attack on the Goal medal for a free herb.
Don't reload your guns just before hitting the Goal medal - any used bullets in your clip will be replenished. eg. If you have 9 of 25 bullets in your clip when you hit the Goal, at the start of the next play you will have 25 of 25 bullets.
If you don't want to waste money buying bullets and are a decent level, take only the gun you want to refill to a low level stage. As you are only carrying one weapon all ammo pick-ups and drops will be for that gun. If you can melee attack everything in the stage and pick everything up, you will use no ammo and gain a lot. This is especially useful for expensive ammo like Magnum. We find that Airstrip on Chasm is a good level for this - fast, plenty of enemies and pickups and fairly low level. This also applies to grenades and herbs as well. Carrying a gun with a Bottomless Pouch and Fertilizer equipped can save valuable BP.
If you are trying to save for something in the store, check out our BP star walkthrough for details on how to find them. Depending on your experience and what stages you have unlocked, the best Chasm level is Airstrip (3840BP) and in Trench and Abyss, Mad Banquet has the highest (8160BP and 16480BP). The Ghost Ship at 100030 total BP is overall the best, but it is hard to get them all in one runthrough, it's time consuming, and you have to be a high level.
If you don't think that you can complete a stage without dying (if you are out of ammo or health or at risk of an instant kill attack), retire instead. Your BP and EXP will be slightly higher than if you die.
If you retire from a stage or are killed you will keep any weapons, parts and BP that you picked up. You will also have the same amount of ammo/grenades/herbs as you started with, no matter how much you use or pick up. This is especially useful if you are farming for weapons/parts and the item is only part way into a level, as you can retire after you pick it up and not waste time finishing the level if you don't want to. It can also save you a lot of money if you are only after weapons/parts because your ammo will restock. This is great, for example, if you are going through the Ghost Ship, which takes a lot of consumables. If you stock up before you start the level and only want a weapon, retire once you have picked it up and you can do it over and over again without having to spend any money on ammo/health.
Once you have unlocked the Firepower/Firing Rate/Capacity Boosts in the Store you can upgrade your guns. These are expensive, but they do make a difference, especially on already great guns. Be aware though that although you can purchase as many as you like, each gun can only be upgraded 30 times. This can be all the same boost or a mixture, but not 30 of each. The tag on the gun will reflect the changes you make to it, for example a "Grim Reaper" +11 has had 11 upgrades.
Don't rush your way through Raid Mode. There's no shame in making sure you're a higher level than recommended until you have amazing guns and parts. Genocide and No Damage Bonuses are also best left until you have more experience.
For the Low Level Bonus you need to be at the recommended level for a stage or below. If you adjust your level in the character menu all your guns and parts equipped will temporarily be downgraded too. Your guns may have smaller clips but you will be able to carry the same amount of ammo in the pouches as you could before.
To get a Trinity Bonus you need to get all three bonuses in one playthrough of a stage. These are Genocide (kill every enemy in the stage), Low Level (play at or below the recommeded level for that stage) and No Damage (take no hits from enemies).
The Ghost Ship
If you are trying to complete the Ghost Ship for the first time, do it at level 49 rather than 50. We found this out the hard way - at level 50 you get an extra hard enemy at the end after you destroy what you think is the Goal. Unless you kill the extra enemy the game won't register that you completed the Ghost Ship. At level 49 or below it won't appear and destroying the Goal counts as complete. After trying so many times to defeat everything and thinking you succeeded, it is soul destroying to be faced with yet another enemy when you have no herbs and about 3 bullets left!
When playing the Ghost Ship, you appear to have unlimited lung capacity. For example, you can swim all the way from the Bilge Passageway to the Hold without needing to use the airholes. We haven't tested to see how long you can stay underwater, but a swim between areas without surfacing is no problem.
ResidentEvil.net Event Tips
The number one tip is don't try to beat everyone, just set yourself a realistic goal based on your level, experience and time available. To get very high on the rankings and achieve SSS ranks can often lead to the loss of many, many, many hours of your life! Sometimes an event will suit you, your style of play or your weapons and you may get a high rank easily, but most of the time you will have to work very hard and it may seem impossible. For example, we can work out from our results, people must play for 20 hours or more a day and do nothing else for months. We generally play from 9 or 10am to 5pm with plenty of breaks, and not always every day. This won't get you to number one, but it will get you decent rewards. It depends on the way you want to play and how much time you have.
If you retire from a stage or are killed, all kills and damage done to enemies still counts. When playing ResidentEvil.net events this is helpful as you can retire and not have to spend any money on consumables, however many times you play a level.
Damage Champion (Single Shot Damage)
Choose the gun with the highest firepower that you can - rifles and magnums are usually the best. Equip as many of the following parts as the slots allow - Damage, Charge Shot, Edge Runner (your score will go up significantly if you take a lot of damage), Infighter or Outfighter (depending on if you plan to be close to or far away from your enemy), Hunting Gear/ Dehumanizer/Poisonous Lure (which you equip will depend on the enemy you want to kill), Green Belt or Giant Rabbit's Foot (depending on if your enemy is weak or strong). Critical is also good if you have space for it, but it is not a guarantee of a higher score. You may not be able to equip all the parts, so decide which will give you the most advantage.
A great enemy to try for single shot damage on is the first Wall Blister on Crew Quarters Area 1 in Trench. If you are using Edge Runner, let the Ooze in the first room damage you. This will take a very long time if you are a high level but you can speed it up by taking a low level weapon equipped with Enrage and shooting them all once with it. Your character should be holding their side, the screen should have red around all the edges and small splatters of blood in the centre. Kill them all and go out into the corridor. Go down the stairs, sticking to the left wall. Turn carefully right to face and kill the baby Tricorn around the corner. Continue to stick like glue to the left wall of the corridor, follow the path around and forward until the Wall Blister appears. If you have done this correctly he will run forward slightly before getting stuck. He will barely move and this will give you a great shot at his critical point - his mouth. Beware though, if you get too close he will unstick himself and grab at you.
Our current set-up, which can get over a million damage points in a single hit is a Grim Reaper Level 47 +27 (all upgrades are on firepower). Our three slots are filled with Edge Runner 3, Charge Shot 2 and Hunting Gear 2. Using the above method, we can get just over 1.2 million with a good critical hit.
If you play online and have a willing partner with the Aura Of Strength part, they can boost your attack power significantly just by standing next to you.
If Rocket Launcher damage is counted, buy one and try it out. If you retire from a stage instead of hitting the goal, you will still have your Rocket Launcher and can repeat this as many times as you like without having to splash out more money. The Rocket Launcher's damage is dependent on your level, so at level 50 you do much more damage than at lower levels. Single large enemies are good - Rachael, Scagdead, even Hunters and Wall Blisters. The centre Scagdead in Mad Banquet on Chasm is good (you will probably kill the other two as well). At level 50 you can get 2-4 million from him, depending on if you get a critical hit.
Tower Of Doom (Total Damage)
Choose the gun with the highest firepower that you can - rifles and magnums are usually the best. Equip as many of the following parts as the slots allow - Damage, Charge Shot, Edge Runner (your score will go up significantly if you take a lot of damage), Infighter or Outfighter (depending on if you plan to be close to or far away from your enemy), Hunting Gear/ Dehumanizer/Poisonous Lure (which you equip will depend on the enemy you want to kill), Green Belt or Giant Rabbit's Foot (depending on if your enemy is weak or strong). Critical is also good if you have space for it, but it is not a guarantee of a higher score. You may not be able to equip all the parts, so decide which will give you the most advantage. Depending on the stage you are playing, some parts may be more hindrance than help. For example, a stage with fast moving enemies like Hunters or Fenrir may not be ideal for Charge Shot, especially if you don't have slots on the gun for everything you want. Some parts also come with the downside of a power decrease for certain enemies.
The trick here is to find the best level in terms of kills and length of time it takes. Take only your best weapon and all ammo pick-ups and drops will be for it. Try to get critical hits as much as possible and be as accurate as possible so you don't run out of ammo. For example, Terragrigia 1 on Trench has decent level enemies, 83 kills and takes less than 10 minutes if you are a high level. It also has only one kind of enemy - Beasts (Hunters and Wall Blisters) - so Hunting Gear is handy.
If Rocket Launcher damage is counted, buy one and use it against large enemies or groups. The Rocket Launcher's damage is dependent on your level, so at level 50 you do much more damage than at lower levels. Scagdeads are good targets, especially if they come in groups like Mad Banquet on Chasm, where it is possible to kill all three at the start of the level with one shot. It is possible to get 2-4 million from the centre Scagdead and about 1 million from each outer one in a single shot at level 50. If you retire from the stage instead of hitting the goal, you will still have your Rocket Launcher and can repeat this as many times as you like without having to splash out more money.
Killcount Challenge (Total Kills)
Kill as many enemies as possible in as short a time possible. This is much easier the lower their level and the higher yours. One shot kills are your friend. We have found that Airstrip on Chasm is great for a lot of kills in a short space of time - 48 in a few minutes.
Mano A Mano (Melee & Knife Attack Total Kills)
Kill as many enemies as possible in as short a time possible using melee and knife attacks. This is much easier the lower their level and the higher yours. We have found that Airstrip on Chasm is great for a lot of kills in a short space of time - 48 in a few minutes.
This guide was made using the PS3 version of Resident Evil Revelations and no other walkthroughs.
Please do not reproduce any or all of this guide anywhere without permission.
Resident Evil Code Veronica guns Jill Valentine Chris Claire Redfield mansion Albert Wesker Sherry Annette William Birkin Tyrant Mr X zombie Alexia Alfred Ashford cerberus movie film Mila Milla Jovovich Sienna Guillory Colin Salmon Michelle Rodriguez Nemesis cop licker Carlos Olivera costumes cosplay role play stars S.T.A.R.S. Chief Irons sewers aligator Police Station Game Cube PlayStation PS1 PSX PS2 XBox 360 PS3 train lift Umbrella puzzle Rebecca Chambers Brad Vickers chickenheart helicopter rocket launcher herbs Ada Wong flame acid rounds snake Barry Burton Alice Leon S Kennedy Steve Burnside monster survival horror master of unlocking lockpick Moonlight Sonata Japanese Japan Biohazard weapon t minus T-virus g-virus virus detonation key berreta magnum colt python Ivy elevataor Raccon City Spencer Arklay Mountains incident forrest forest shield medal groan church clock tower Capcom RE 1 2 3 4 5 6 CV RE1 RE2 RE3 RE4 RECV RE5 Helena Harper Piers Nivans Jake Muller Walkthrough Walk Through Game Guide Apocalypse Extinction Afterlife 3D